Neboli fakemoni od Captain_Nautilus: https://modrinth.com/datapack/lively-mons/gallery
- Typ: Grass/Flying
- Spawn: Jungles
- Evoluce: Level 16 into Limonzal
- Typ: Grass/Electric
- Spawn: Jungles
- Evoluce: Level 36 into Citrisaurid
- Typ: Grass/Electric
- Spawn: Jungles
- Typ: Fire
- Spawn: Snowy Forests
- Evoluce: Level 16 into Pillosinge
- Typ: Fire/Ice
- Spawn: Snowy Forests
- Evoluce: Level 36 into Slacho
- Typ: Fire/Ice
- Spawn: Snowy Forests
- Typ: Water
- Spawn: Deserts
- Evoluce: Level 16 into Vasaddle
- Typ: Water/Rock
- Spawn: Deserts
- Evoluce: Level 36 into Mortaraid
- Typ: Water/Rock
- Spawn: Deserts
- Typ: Flying
- Spawn: Savannas
- Evoluce: Level 18 into Voltite
- Typ: Flying/Electric
- Spawn: Savannas
- Evoluce: Level 34 into Ostrike
- Typ: Flying/Electric
- Spawn: Savannas
- Typ: Normal
- Spawn: Caves with a boost next to redstone ore
- Evoluce: Level 26 into Folly
- Typ: Normal/Poison
- Spawn: Caves with a boost next to redstone ore
- Typ: Rock/Ghost
- Spawn: Deep Dark
- Typ: Ice/Bug
- Spawn: Tundras with a boost in Glacial biomes like Ice Spikes
- Typ: Ice/Dark
- Spawn: Taigas and Snowy Forests with a boost during nighttime in a snowy forest
- Evoluce: Level 32 into Fimbulven
- Typ: Ice/Dark
- Spawn: Taigas and Snowy Forests with a boost during nighttime in a snowy forest
- Typ: Rock/Poison
- Spawn: Underground in water with a boost in lush caves, can be fished
- Evoluce: Level 33 into Petrolisk
- Typ: Rock/Poison
- Spawn: Underground in water with a boost in lush caves, can be fished
- Typ: Water/Psychic
- Spawn: Coasts during Full Moons and the End
- Evoluce: Level 24 into Orbiclad
- Typ: Water/Psychic
- Spawn: Coasts during Full Moons and the End
- Evoluce: Level 38 into Xenoster
- Typ: Water/Psychic
- Spawn: Coasts during Full Moons and the End
- Typ: Flying/Ice
- Spawn: Mountain Peaks
- Evoluce: Level 40 into Levilord
- Typ: Flying/Ice
- Spawn: Mountain Peaks
- Typ: Electric/Water
- Spawn: Deep Oceans
- Evoluce: From Lanturn at Level 35 after it has visited a deep ocean
- Typ: Water/Grass
- Spawn: Swamps with a boost during rain, can be fished
- Evoluce: From Lombre after using a Leaf Stone
- Typ: Fire
- Spawn: Non-Freezing Coasts and Warm Oceans with a boost at nighttime, can be fished
- Evoluce: Level 36 into Shiboom
- Typ: Fire/Dragon
- Spawn: Non-Freezing Coasts and Warm Oceans with a boost at nighttime, can be fished
- Typ: Bug/Fairy
- Spawn: Floral Areas
- Typ: Ground/Grass
- Spawn: Deserts during nighttime
- Typ: Water/Dark
- Spawn: Warm Oceans with a boost during rain, can be fished
- Typ: Fairy/Ghost
- Spawn: Spooky and Magical biomes like Dark Oak Forests with a boost during nighttime
- Evoluce: Level 31 into Haghoula
- Typ: Fairy/Ghost
- Spawn: Dark Oak Forests
- Evoluce: Level 42 into Ectomancer
- Typ: Fairy/Ghost
- Spawn: Dark Oak Forests
- Typ: Dark
- Spawn: Savannas
- Evoluce: From female Mightyena at Level 35
- Typ: Rock/Ghost
- Spawn: Rare in Savanna
- Evoluce: Level 38 into Calciopi
- Typ: Rock/Ghost
- Spawn: Lush Caverns
- Typ: Rock/Water
- Spawn: Rare in Savanna
- Evoluce: Level 38 into Spinarift
- Typ: Rock/Water
- Spawn: Lush Caverns
- Typ: Bug/Flying
- Spawn: Forests, Jungles, and Floral biomes during daytime without rain
- Evoluce: After learning the move Burn Up (Level 31)
- Typ: Bug/Fire
- Spawn: Nether Wastes
- Typ: Electric/Ground
- Spawn: Underground besides deep darks, Night time in temperate biomes with a boost during thunderstorms
- Typ: Poison
- Spawn: Jungles
- Evoluce: Level 27 into Pungudua
- Typ: Poison
- Spawn: Jungles
- Typ: Fairy/Ground
- Spawn: Temperate villages with a boost during the night, Mansions, Underground above Y level 0
- Evoluce: Level 33 into Pilolint
- Typ: Fairy/Ground
- Spawn: Temperate villages with a boost during the night, Mansions, Underground above Y level 0
- Evoluce: After learning the move Ancient Power (Which it learns at level 44) into Mamolint
- Typ: Fairy/Ground
- Spawn: Temperate villages with a boost during the night, Mansions, Underground above Y level 0
- Typ: Grass/Dragon
- Spawn: Bamboo biomes during the day
- Evoluce: Level 34 into Branchief
- Typ: Grass/Dragon
- Spawn: Bamboo biomes during the day
- Typ: Steel/Fighting
- Spawn: Bamboo biomes during the night
- Evoluce: Level 34 into Sajonin
- Typ: Steel/Fighting
- Spawn: Bamboo biomes during the night